Star Trek Cypher | Vulcan (Star Trek) | Romulan

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Star Trek rules for the Cypher System rpg
  7/14/2016 Star Trek: Cypher – Introduction – Mephit James' Blog 1/6 Mephit Jamesʹ Blog Star Trek: Cypher – Introduction PUBLISHED ON  June 28, 2016July 14, 2016 by mephit1916 So, I’ve posted on some (h栀ps://‑trek‑character‑sheet/)other (h栀ps://‑treks‑without‑num bers/) posts about mysearch for a more modern game engine for running Star Trek . I like the Decipher system, but it’s a li栀leold school and also convincing people to take on a new system is sometimes hard. I’ve seen adaptationsusing Savage Worlds (h栀p://  (a few(h栀p:// different (h栀ps://, actually), one published using GURPS (h栀p://  , and thenthe d20 Prime Directive (h栀p://‑Directive‑PD20‑Modern)  bookswhich I find particularly tone deaf.I’m not totally into any of these and so I’m making my own… using the Cypher System Rules!(h栀p://cypher‑ Why Cypher?    7/14/2016 Star Trek: Cypher – Introduction – Mephit James' Blog 2/6 Well, for one thing the system really lends itself to storytelling, which is a big part of the Star Trek  milieu.Crews of starships are always solving puzzles, negotiating other cultures, and generally unravelingmysteries that don’t exactly map to standard RPG conflicts (which is why the d20 system really doesn’twork so well).In Cypher, these puzzles are easily dealt with by assigning them a level. If the away mission is toobserve and assess a new culture potentially suitable for First Contact, the GM can decide that’s a level 4mission and if there isn’t already a difficulty level for a task then you can default to that value. Likewise,skills are only described in general terms and players are encouraged to find novel ways to use them.It’s also a great system for making things up on the fly. Monte Cook Games has an excellent post about“How to Make a Creature in Ten Minutes Or Less (h栀ps://‑a‑creature‑in‑10‑minutes‑or‑less/)” that really sells the utility of the system. If your players wander to a planet youdidn’t plan for them to or they go poking in a different direction, no problem! You can easily make upsome NPCs to face them, sometimes even while at the gaming table.I’m not saying that this is the be all and end all of Star Trek gaming, just that it’s my favorite fit. I thinkthat the system has a lot of qualities that recommend it for this se栀ing in general, though, and I’m goingto make the case in the rest of this post. Making Characters The first question is, what do I not have to do. Well, to start at the very beginning, Cypher createscharacters using a sentence structure: “I’m a [descriptor] [type] who [focus].” This creates both themechanics of the character and a good summary of the individual. In a fantasy se栀ing you might bea Sharp‑Eyed Warrior who Needs No Weapons  while in a horror se栀ing you might play a Skeptical Speakerwho Solves Mysteries . I’m going to take on each of these aspects in turn.  7/14/2016 Star Trek: Cypher – Introduction – Mephit James' Blog 3/6 Descriptor  The first part of the sentence formula is the simplest. The straightforward adjectives work for any se栀ing,including Star Trek . The dozens of descriptors in the Cypher System Rulebook  will do nicely without anychanges. There is one part of the equation, though, that does need to get addressed.In the Cypher System, non‑human characters have descriptors that give them their racial abilities. I don’tparticularly like this featuer and it’s particularly inappropriate for Star Trek  where characters routinelyare of some other species than human. If you’re playing a ship from somewhere other than theFederation, everyone in the party might be a non‑human.In answer, I’m using the same system that Shotguns & Sorcery(h栀p://‑sorcery/)  uses. They have two descriptors, one for speciesand one for they’re personality. The statement for a character in Star Trek: Cypher  , then, is “[CharacterName] is a [General Descriptor] [Species Descriptor] [Type] who [Focus].” It’s a bit wordier, but it yieldsuseful phrases for the Star Trek universe. Even humans get a species descriptor. Stat pools and otherfeatures normally covered by type are instead taken on by species descriptors. Look for a future postabout those. Type  7/14/2016 Star Trek: Cypher – Introduction – Mephit James' Blog 4/6 In contrast to descriptors, types are a problem in Star Trek: Cypher . There are four types in the CypherSystem Rulebook  and three of them are almost entirely unusable. There are seeds of usefulness, though,that can be grown into something that is useful.Warriors are fine as they are, although I’m renaming them Tactical Officers . Some of the abilities might be less useful with futuristic weapons but that’s for players to figure out.Explorers, poking into the unknown and finding paths through the wilderness, make good ScienceOfficers . We’ll need to add a bunch of science and instrument abilities but that’s for the later post.Speakers could make good leadership types, renamed as Commanders  , and playing up their motivationand morale‑boosting abilities will make them excellent officers. I don’t want to require anyone in aposition of authority to be a Commander, though, so I’ll have to figure out a way to give leadershipabilities to other types.Adepts are the worst case. As users of magic they are just not usable at all in Star Trek . We do need atechie type, though, so adepts are going to be renamed Engineers  and we’ll have to switch their magicspells to technical magic. Focus There are a lot of foci that work in Star Trek  , and plenty of ideas for new ones. Actually, some of the focianswer great questions like how to play a liberated Borg or how to have a mixed‑blood character. I’ll bemaking good use of these to give players great options.
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