Star Trek Adventures Alpha v1.36 | Dice

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  ™  & © 2016 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Alpha Shakedown Cruise v1.36  Star Trek™  Adventures Shakedown Alpha v1.36 3 January 2017 Page 1  of 63   ™  & © 2016 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. StarTrek™  Adventures Alpha v1.36   Contents Changes from Alpha v1.2 ......................................................................................................................... 5 Basic Operations...................................................................................................................................... 6 Roles in Play..................................................................................................................................... 6 Dice ................................................................................................................................................. 6 Challenge Dice ............................................................................................................................. 6 Re-rolls ........................................................................................................................................ 7 Scenes ............................................................................................................................................. 7 Characters ....................................................................................................................................... 8 Values .......................................................................................................................................... 8 Attributes .................................................................................................................................... 8 Disciplines .................................................................................................................................... 9 Focuses ...................................................................................................................................... 10 Talents ....................................................................................................................................... 10 Traits ......................................................................................................................................... 10 Core Rules  –  Tasks ............................................................................................................................. 10 Task Overview............................................................................................................................ 11 Task Difficulty ............................................................................................................................ 12 Difficulty Zero Tasks ................................................................................................................... 13 So Crazy It Just Might Work! ...................................................................................................... 13 Improving the Odds ................................................................................................................... 13 Teamwork & Assistance ............................................................................................................. 14 Technology and Equipment ........................................................................................................ 14 Opposed Task ............................................................................................................................ 15 Complications ................................................................................................................................ 15 Complication Range ................................................................................................................... 16 Success at Cost........................................................................................................................... 16 Momentum ................................................................................................................................... 16 Spending Momentum ................................................................................................................ 16  Star Trek™  Adventures Shakedown Alpha v1.36 3 January 2017 Page 2  of 63   ™  & © 2016 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Saving Momentum ..................................................................................................................... 17 Common Uses for Momentum ................................................................................................... 18 Determination ............................................................................................................................... 18 Directives ................................................................................................................................... 19 Using Values .............................................................................................................................. 19 Extended Tasks .............................................................................................................................. 20 Extended Tasks and Momentum ................................................................................................ 21 Extended Tasks and Effects ........................................................................................................ 22 Extended Tasks and Complications ............................................................................................. 22 Using Extended Tasks ................................................................................................................. 22 Challenges ......................................................................................................................................... 24 Opposition in Challenges ............................................................................................................ 24 Basic Challenge .............................................................................................................................. 24 Structuring Basic Challenges ...................................................................................................... 25 Timed Challenge ............................................................................................................................ 25 Social Conflict ........................................................................................................................................ 26 Intimidation ....................................................................................................................................... 27 Negotiation ....................................................................................................................................... 28 Deception .......................................................................................................................................... 29 Evidence ............................................................................................................................................ 31 Red Alert  –  Combat Rules ...................................................................................................................... 32 Action Order .................................................................................................................................. 32 Environment and Zones ................................................................................................................. 33 Characters and Zones ................................................................................................................. 34 Distances ................................................................................................................................... 34 Movement and Terrain .............................................................................................................. 35 Example Environment  –  Busy Street ........................................................................................... 36 Combat Tasks and Minor Actions ................................................................................................... 37 Minor Actions ............................................................................................................................ 37 Tasks .......................................................................................................................................... 38 Making an Attack ....................................................................................................................... 40 Damage, Injury, and Recovery........................................................................................................ 41  Star Trek™  Adventures Shakedown Alpha v1.36 3 January 2017 Page 3  of 63   ™  & © 2016 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Injury and Recovery ................................................................................................................... 42 Weapons ........................................................................................................................................... 43 Damage Effects .............................................................................................................................. 44 Qualities ........................................................................................................................................ 44 Weapons List ................................................................................................................................. 45 Combat Momentum Spends .......................................................................................................... 45 Gamemaster’s Guidance ........................................................................................................................ 47 Setting the Scene ............................................................................................................................... 47 Scene Framing Tricks ..................................................................................................................... 48 Using Tasks, Challenges, and Extended Tasks ..................................................................................... 49 Calling for Tasks ............................................................................................................................. 49 Make It So ..................................................................................................................................... 49 Using Challenges and Extended Tasks ............................................................................................ 50 Threat................................................................................................................................................ 51 About Threat ............................................................................................................................. 51 Threat as a Mechanic ..................................................................................................................... 52 Defining Threat .......................................................................................................................... 52 Using Threat for Enemies ........................................................................................................... 53 Gaining Threat ........................................................................................................................... 53 Spending Threat ............................................................................................................................ 53 Other Uses of Threat .................................................................................................................. 54 Traits, Advantages and Complications ................................................................................................ 56 Advantages .................................................................................................................................... 58 Creating Advantages .................................................................................................................. 58 Complications ................................................................................................................................ 59 Creating Complications .............................................................................................................. 59 Non-Linear Conflicts ...................................................................................................................... 60 Adversaries ........................................................................................................................................ 60 Target Categories ....................................................................................................................... 61 NPCs and Values ........................................................................................................................ 61 Common Special Abilities ........................................................................................................... 61 Combat Encounter Structure...................................................................................................... 63
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