Far Trek Final v2 Microlite20 | Vulcan (Star Trek)

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Based on Where No Man Has Gone Before 2.0 by Mike Berkey (michael.berkey@gmail.com), Copyright 2009. For more Microlite20 awesomeness, head over to the Microlite20 website at http://www.microlite20.net. This is a game about a five year mission, a world where special effects never progressed beyond painted Styrofoam blocks and cheap double- exposures. The 70's were still The Future and Klingons had smooth foreheads. The idea of a Star Trek movie was a laughable proposition and nobody thought twice about planets full of Nazis and space hippies. Adventures take place in Episodes, over the course of a Season. If you're comfortable with the Shatnerian school of acting, can spontaneously hum snippets of the original soundtrack during appropriate scenes and have no problem with outrageous accents, this is the place for you. The goal of this game is to create something relatively quick and dirty, simple to set up and fast to run, using the Microlite20 system for accessibility and to allow access to the vast amount of pregenerated d20 content. Hopefully, it strikes a balance between camp and grit: while much of this game is pretty silly, much of it isn't. This is, after all, a television show that brought us both “The City On The Edge Of Forever” and “Spock's Brain.” Thanks to a post by Gorillacus on Rpg.net for the idea that sparked this conversion-until that point not only was I stuck on how to handle character types in an intuitive way that remained true to the spirit of the show, I also had no idea I even wanted to do a d20 conversion of this sort in the first place. For sources, I've poured over Franz Josef's original Starfleet Technical Manual, the Daystrom Institute of Technology (ditl.org), Okuda's Star Trek Encyclopedia and Memory Alpha for information. I've even spent time mining the Klingon Academy instruction manual for ship combat ideas. In the end, though, this game is based largely on my mostly hazy (but fond) memories of watching the show as a kid. If I can briefly, if only for a second, catch the spirit of those thrilling Sunday afternoons, then this game will have been a success. Special thanks goes out to Avram Grumer for giving me much needed feedback and editing. I'm becoming convinced that errors, typos and ambiguously worded entries are every bit as threatening as those pesky Romulans. Most importantly, remember that this game is your sandbox: there is no right or wrong way to play it, only what's fun. --Mike Berkey 2009
Transcript
  Page    | 1 FAR TREK  APN SYSTEM Based on Where No Man Has Gone Before 2.0 by Mike Berkey ( michael.berkey@gmail.com ),Copyright 2009. For more Microlite20 awesomeness, head over to the Microlite20 website at http://www.microlite20.net. FAR TREK Edition layout and design by C.R. Brandon“Three D” Game System and 3d dice logo Copyright 2011C.R. Brandon STAR TREK © 2011 CBS Studios Inc. All rights reserved. STAR TREK andrelated marks are trademarks of CBS Studios Inc. FAR TREK    I   Page    | 2 FAR TREK  I   Page    | 3 Original Authors Introduction “Space, the final frontier. These are the voyages of the star ship Enterprise,her five-year mission to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.”  This is a game about a five year mission, a world where special effectsnever progressed beyond painted Styrofoam blocks and cheap double-exposures. The 70's were still The Future and Klingons had smoothforeheads. The idea of a Star Trek movie was a laughable proposition andnobody thought twice about planets full of Nazis and space hippies. Adventures take place in Episodes, over the course of a Season. If you'recomfortable with the Shatnerian school of acting, can spontaneously humsnippets of the srcinal soundtrack during appropriate scenes and have noproblem with outrageous accents, this is the place for you.The goal of this game is to create something relatively quick and dirty,simple to set up and fast to run, using the Microlite20 system for accessibilityand to allow access to the vast amount of pregenerated d20 content.Hopefully, it strikes a balance between camp and grit: while much of thisgame is pretty silly, much of it isn't. This is, after all, a television show that brought us both “The City On The Edge Of Forever” and “Spock's Brain.”Thanks to a post by Gorillacus on Rpg.net for the idea that sparked thisconversion—until that point not only was I stuck on how to handle charactertypes in an intuitive way that remained true to the spirit of the show, I alsohad no idea I even wanted to do a d20 conversion of this sort in the first place. For sources, I've poured over Franz Josef's srcinal Starfleet TechnicalManual, the Daystrom Institute of Technology (ditl.org), Okuda's Star TrekEncyclopedia and Memory Alpha for information. I've even spent time miningthe Klingon Academy instruction manual for ship combat ideas.In the end, though, this game is based largely on my mostly hazy (but fond)memories of watching the show as a kid. If I can briefly, if only for a second,catch the spirit of those thrilling Sunday afternoons, then this game will havebeen a success. Special thanks goes out to Avram Grumer for giving memuch needed feedback and editing. I'm becoming convinced that errors,typos and ambiguously worded entries are every bit as threatening asthose pesky Romulans.Most importantly, remember that this game is your sandbox: there is no right or wrong way to play it, only what's fun. --Mike Berkey 2009 FAR TREK    I   Page    | 4 FAR TREK  I 
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