Beast the Primordial - Core Rulebook | Magic (Paranormal) | Science

Please download to get full document.

View again

of 332
All materials on our website are shared by users. If you have any questions about copyright issues, please report us to resolve them. We are always happy to assist you.
Information Report
Category:

Documents

Published:

Views: 16 | Pages: 332

Extension: PDF | Download: 0

Share
Related documents
Description
Beast the Primordial - Core Rulebook
Transcript
  2 MAGE: THE AWAKENING SECOND EDITION Credits  Writers:  Chris Allen, Dave Brookshaw, N Conte, Danielle Lauzon, David A Hill Jr., Matthew McFarland, Neall Raemonn Price, Lauren Roy, Malcolm Sheppard, John Snead, Travis Stout, Tristan J Tarwater, Stew Wilson, Filamena Young, Eric Zawadzki Developer:  Dave Brookshaw  Editors:  Dixie Cochran, Ellen P Kiley   Artists:  Andrew Trabbold, Chris Huth, Prisilla Kim, Borja Puig Linares, Brian Leblanc, Subroto Bhaumik, Joel Biske, Jeff Holt, Chris Bivins, Leo Albiero, and Michael W. Kaluta  Art Director:  Mike Chaney  Layout and Design:  Becky J. McGarity  Creative Director:  Richard Thomas Development Producer:  Rose Bailey  Setting Consultants:  Amado Guzmán & Pedro Ramón Playtesters:  Agena Allen, Lathouras Athanasios, Arran Boyd, Michael Buono, Ian Crawford, Magkakis Constantinos, Jason Darnell, Edd Duggan, Steve Emmott, Lian Eyers, Jim Fisher, Magkakis Georgios, Ellie Hall, Jon Hall, Frances Horrocks, Tom Horrocks, Luke Ijebor, William Ijebor, Dave Jones, Serena Jones,  Alec Kleier, Grace Lapsley-Martinez, Jessica Mallegol, Jason Mar-tinez, Amanda McCartney, Nathan McCartney, Raido McComas, Carl Miller, Stephen Mitchell, Cassandra Murray, Jack Murray, Kapsalis Panagiotis, Acacia Limoges Peters, Brendan Quigley,  Alanna Quigley, Duncan Ring, Alex Robertson, Sam Schlobohm, Phil St Leger-Harris, Dave Solares, Fern Stewart, Adele Taylor, Mark Townshend, Kay Tucker, Paul Tucker, Jessica Wardman, Nick Welker, Mark Anthony Williams II Special Thanks  Bill Bridges for creating Mage Everyone who participated in Open Development online for commentary, community, and critiqueTravis Stout, Neall Raemonn Price, Joe Carriker, and Malcolm Sheppard for constant design and development discussionSam Townshend, Mark Townshend, Rafe Richards, Agena  Allen, Chris Allen, Dave Jones, Ian Crawford, Jon Hall, and Ellie Hall for playing in my Mage  chronicles Dedication:  The wise masters who Awakened before me; Bill Bridges ,  Joe Carriker , Ethan Skemp , Matt McFarland , Eddy  Webb , Stephen DiPesa  , for paving the way as Mage  DevelopersTo my late father, Peter Brookshaw  , for his pride when I got this jobTo Sharon Brookshaw  , for her infinite patience with wizards— Dave Brookshaw  © 2016 White Wolf Publishing AB. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of White Wolf Publishing AB. Reproduction prohibitions do not apply to the character sheets contained in this book when reproduced for personal use.  White Wolf, Vampire and Chronicles of Darkness are registered trademarks of White Wolf Publishing AB.  All rights reserved. Night Horrors: Unbidden, Vampire the Requiem, Werewolf the Forsaken, Mage the  Awakening, Storytelling System, and Ancient Bloodlines   are trademarks of White Wolf Publishing AB.. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing AB.The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.Check out White Wolf online at http://www.white-wolf.comCheck out the Onyx Path at http://www.theonyxpath.com  3  TABLE OF CONTENTS  Introduction 11 Themes 11 The World is a Lie 11Addicted To Mysteries 12 How to Use this Book 12Chapters 13An Introduction to Storytelling Games 13Inspirational Media 14 Mage Media 14Non-Mage Media 14White Wolf Books 15 Chapter One: Faces of Magic 19 Paths 19 Acanthus:The Witch 20 Acanthus Magic 20The Witches’ Walk 21 Mastigos: The Warlock 23 Mastigos Magic 23The Warlock’s Legion 24 Moros: The Alchemist 26 Moros Magic 26Alchemical Distillations 27  Obrimos:The Thaumaturge 29 Obrimos Magic 29A Thaumaturge’s Secret Names 30 Thyrsus: The Shaman 32 Thyrsus Magic 32Shaman Songs 33 Orders 35 Adamantine Arrow 36 Core Beliefs: The Adamant Way 36Origins 37 Mysteries 38Concepts 38Stereotypes 38 Guardians of the Veil 39 Core Beliefs: The Exoteric and Esoteric Tenets 39Origins 41Mysteries 41Concepts 42Stereotypes 42 Mysterium 43 Core Beliefs: Corpus Mysteriorum 43Origins 44Mysteries 45Concepts 45Stereotypes 45 Silver Ladder 46 Core Beliefs: The Elemental Precepts 47 Origins 48Mysteries 48Concepts 48Stereotypes 48 Free Council 49 Core Beliefs: Libertine Creed 49Origins 50Mysteries 51Concepts 51Stereotypes 51 Seers of the Throne 52 Core Beliefs: The Will of the Tyrants 53Concepts 54Stereotypes 55 Chapter Two: Through Awakened Eyes  59 The Fallen World 59The Supernal World 60 The Supernal Realms 61Eyes Wide Open 65 Mage Society 67  Sects 67 Cabals 68Consilium 69Caucuses 70Assembly 71Convocation 71The Iron Pyramid 72Legacies 72 Lexicon 73 Chapter Three: Supernal Lore 79 Character Creation 79 Step One: Character Concept 79Step Two: Select Attributes 79Step Three: Select Skills 80Step Four: Determine Skill Specialties 80Step Five: Add Mage Template 80Step Six: Choose Merits 81Step Seven: Determine Advantages 81 The Awakening 81 Character Advancement 81Gnosis 84Mana 86Wisdom 87 Nimbus 88High Speech 90 Mage Sight 90 Peripheral Mage Sight 90Active Mage Sight 90Focused Mage Sight 92Building Mysteries 93 Summoning Supernal Entities 94 The Summoning 95 Matters of the Soul 97  Soul Stones 98Creating Demesnes 99 Merits 99 Mundane Merits 104 Chapter Four: Magic 111 Spellcasting 111 Improvised Spells 111Yantras 112Praxes 112Rotes 112Spell Factors 112Withstanding Magic 114Casting the Spell 115 Paradox 115 Releasing Paradox 115Containing Paradoxes 116Paradox Conditions 116 Down and Dirty Spellcasting 117 General Spell Considerations 117  Clash of Wills 117 Dispellation 118Countermagic 118Casting During Combat 118Casting During a Grapple 118
We Need Your Support
Thank you for visiting our website and your interest in our free products and services. We are nonprofit website to share and download documents. To the running of this website, we need your help to support us.

Thanks to everyone for your continued support.

No, Thanks