Evo User Manual V1.26 EVO. User Manual EVOS V - PDF

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EVO User Manual EVOS V This page Blank 2 Table of Contents Contents...5 Contacting ENTTEC...5 Warranty...6 Introduction...7 Using this Manual...8 Terminology...8 The
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EVO User Manual EVOS V This page Blank 2 Table of Contents Contents...5 Contacting ENTTEC...5 Warranty...6 Introduction...7 Using this Manual...8 Terminology...8 The EVO Interface...9 Hardware...9 KEY Layout...9 Software...11 Keyboard...11 Quick Start...12 Main Window...13 BPM...13 Setting the BPM...13 The Patch...14 Adding fixtures to the patch...14 Removing fixture from the patch...14 Clearing the entire patch...14 The Programmer...15 Selecting fixtures...15 Setting parameters...15 Clearing the programmer...16 ICBF inspector...16 Programmer contents...16 Programmer Contents...16 FX Engine...17 Effect types...17 Effect Speed...17 Effect Offset...17 Effect size...17 Effect step...17 Effect Rate...17 Fan...17 Timing...18 Saving the programmer...18 Saving the programmer as a cue...18 Saving the programmer as a cue update...18 Saving the programmer as a palette...19 Saving the programmer as a direct DMX fader...19 Try key...19 Blind key...19 Password protection...19 Palettes...20 Creating a palette...20 Using a palette...20 Editing a palette...20 Merging a palette...20 Clearing a palette...20 Groups...21 Creating a group...21 Using a group Cues...22 Editing Cues...22 Cue status...22 Cue Names...22 Cue Triggers...22 Cue Times...23 Multiple adjustments...23 Learn Time...23 Cue Fade Curves...23 Cue Commands...24 Goto...24 Delete a cue...24 Copying or Editing a Cue...24 Running Cues...24 Sequences...25 Sequence Names...25 Sequence options...25 Pages...26 Macros...27 Adding a Macro into a Cue...27 Trying a Macro...27 Setup...28 Network configuration...28 Utilities...28 Editing the fixture library...28 Rebooting the EVO...29 Clearing the EVO...29 Taking care of your EVO...29 FAQ...30 How do I take control of a certain fixture parameter during a show...30 When I hit the touch another button gets pressed...30 When I start the EVO the screen is very dark...30 Appendix Appendix Contents When you open the packaging, you should find these items in the box: EVO Lighting desk User Manual CAT5 Crossover Patch lead Please download the latest software from our website, this ensures you have the latest features available. Contacting ENTTEC To contact us, please send an to: Tel: GMT+10 Tel: To write us: ENTTEC Pty / Ltd PO BOX 282 KEW, VIC, 3101 AUSTRALIA 5 Warranty ENTTEC warrants that the product that is manufactures and sells will be free from defects in materials and workmanship for a period of 1 year from the date of shipment from an authorised ENTTEC wholesaler. If the device proves defective within the respective period, ENTTEC will repair or replace at it's sole discretion, the defective hardware. If the failure is due to an operator error, the users accepts to pay for any charge relating to the diagnosis of the hardware, faulty parts or shipping from our factory. ENTTEC makes no warranty of any kind, express or implied, including without limitation the implied warranties of merchantability and fitness for a particular purpose. In no event shall ENTTEC be liable for indirect, special or consequential damages. Opening the unit voids the warranty as described above. 6 Introduction The EVO is a highly integrated and powerful lighting controller, it is based around Ethernet and the latest technologies. The EVO is designed to provide effortless control of any moving light or dimmer channel, the highly sophisticated software EVOS, (EVOperation System) was designed for flexibility and user customisation. Even if the EVO operation is centered around the touch screen there is a hard key shortcut for nearly every action. This lets you run the EVO how you wish. The basis of operation of the EVO is: 1. Create cues in the programmer: 2. Save cues onto submasters. 3. Use submasters to run cues & chasers 7 Using this Manual Terminology The EVO uses the following terminology: ICBF: Intensity, Colour Beam Focus. Any parameter of a moving light or dimmer can be associated with on of these categories. When programming the EVO every operation will relate back to ICBF parameters. They are used to group certain parameters together. Palette: a palette a predefined setting, effect or macro that you can use in cues. When you change a palette it is automatically updated in every cue where it is used. Some other desks call this a preset. CUE: a cue represents the current status of your scene, also sometimes called a look a cue can be composed of static parameters, effects or macros. Sequence: a sequence is a group of cues that will be executed in a predefined order. Submaster: The master is the logical device that executes a sequence, a submaster can be real or virtual. If the submaster is real it is mapped to one of the 6 motorised faders, if it is virtual, it is run from the LCD. Submasters can be mapped to real faders at any time. Master: the master sets the level for all the lights on your scene, it has the DBO (Dead black out) button on top Fixture: Any lighting device in this manual is called a fixture, this can be a simple dimmer channel or a 30 channel automated fixture. Tool bar: The tool bar is the menu located at the top of the LCD. This menu is always present and will change depending in which screen you are. 8 The EVO Interface Hardware Before, starting to program, you must get familiar with the EVO hardware. The EVO is built around: Touch screen LCD display 7 Motorised faders 3 Rotary encoders with push switches 36 soft feeling keys The touch screen placed in the centre of the console, will be your main tool while programming and operating. It will give you feedback on the current status of your actions. The 7 motorised faders, are used to control the intensity, speed of cross fade of cues and sequences. The EVO has 60 submasters, at any time you can map the virtual submasters, or direct dimmer channels onto the real (hardware submasters). Thanks to the motorised faders, they will automatically move to the intensity level of the cues that has been mapped to them. The internal hardware has been fully developed by our engineers. The EVO is not built around a PC and does not have any moving parts inside such as hard drive of fans. The EVO can store you show internally on it's flash chip, or you can back the show up using a floppy or with a computer plugged into the Ethernet port and running the EVOShowSave software. KEY Layout The EVO has 35 keys on the right side. These keys offer speedy access to many functions that are often used. SHIFT: This is a general purpose key that can be used when certain keys have 2 functions associated with them. Hold the [SHIFT] key down when pressing the function key. INTENS, COLOUR, BEAM, FOCUS: These keys are used in the programmer to select which attribute family you want to edit. The next row of keys will give you access to the main menus in the EVO. PALETTE: Will open the palette screen where you can Load, Save and edit your palettes PROG: Will open the programmer where you edit all cues. SEQ: Will open the Sequence window where you can edit the submaster settings and cue triggers. Macro: Will open the Macro window where you can create macros, macros are very powerful functions that can be used in your cues to control virtually any aspect of the submasters. Page: Will give you access to submaster page changing. You can easily map any of the 60 submasters to the 6 real faders of the EVO. Setup: Will open the setup screen where you can patch your fixtures and modify most aspects of the EVO. Help: Pressing the HELP key will give you access to online help. This help will appear on the bottom of the screen. 9 Save: Save is a general purpose key used to save the current modifications or save the programmer contents. Clear: Clear is a general purpose key used to clear or delete items Copy: Copy is a general purpose key used to copy cues, settings, sequences... Options: This key is used to edit the options of a particular screen Key: Pressing this key will open the on screen keyboard, this will let you rename any item in the EVO. FX: Pressing the FX key in the programmer will access the FX engine. Faders: Used with EVO Wing OUT: Not used at this time Try: The try cue is used to fade the programmer using the current wait in, fade in, delay, fade out times specified in the programmer. Blind: While activated the blind key will remove the programmer off the stage. Next: Is a general purpose key used to select the next element in nearly every spread sheet of list. [SHIFT]+[NEXT] will select the previous element. 10 Software EVOS (EVOperating System) is designed for maximum ease of use. Many settings and programming parameters are displayed using a spread sheet,. Making things very easy and clear for the user. The rotary encoders are used with the EasyCom technology, they will let you change the parameters of your fixtures and scroll through lists. The EVO is based on an industrial pre-emptive real time operating system, this means that all output calculations have the highest priority over any other task. Your show can not slow down! Keyboard The EVO has an on screen keyboard that will let you enter names for any item. The keyboard is to big to fit on one screen so it is split up into three sections. To open the keyboard press the [KEY] key, to name a particular item please refer to the appropriate section of this manual. You can use the left encoder wheel to move the cursor. The keyboard is layout out like a standard QWERTY + numeric keypad, to scroll section use the scroll buttons in the toolbar. To save you modification press the Save key in the toolbar or press [SAVE], to cancel press cancel on the toolbar or press the [KEY] key. 11 Quick Start 1-Connect EVO to DMXEthergate using crossover CAT-5 lead. 2-Connect power to EVO and DMXEtherGate. 3-Configure DMXEthergate for universe 1 by changing dip switches. 4-Turn ON EVO 5-Creating a patch Press [SETUP], then patch. Using the left encoder select the manufacturer of your fixture, using the middle encoder select the model. Press the middle encoder wheel. Adjust the number of fixtures you want to patch and their DMX start address. Press [SAVE]. Press CLOSE 6-Creating a cue using the programmer Press [PROG] Press SELECT Press 1 then OK Press [INTENS] Select the first cell (this will probably be labeled intensity) Rotate the left encoder to increase the light output (your fixture might not support dimming so the light might turn to full on) Press [FOCUS] Press the first cell (this will probably be labeled pan tilt) Use the left and middle encoder to adjust the beam position 7-Saving your cue Press [SAVE] Select the destination submaster by pressing the [CHOOSE] key above the fader. Press [SAVE] 8-Trying your cue Press [BLIND] to hide the programmer Press the [GO] on the submaster where the cue was saved 12 Main Window When you start the EVO the main window will appear on the LCD. The menu at the top will give access to release buttons for each of the 6 faders currently active. The status line below will display the status of each submaster on each page, there are 50 pages and 300 submasters: P1 to P50. There are 6 submasters per page each represented by 1 letter. The letters have the following signification: Letter Description _ Submaster Empty W Submaster waiting - Submaster running P Submaster paused H Submaster is stopped but still active on the stage (HOLD) D Submaster is a DMX direct fader This screen will give you a quick indication of the current status of all your submaster, it also give you quick access to the submaster release function. The bottom part of screen displays the name of the Sequence mapped on the current page and the name of the current cues. You can jump from one page to another using the [NEXT] and [SHIFT]+[NEXT] keys. BPM The has an internal BPM beat, this beat can be set using the right encoder in the main window. The BPM can be used to sequence cues or any other event that has a SND (Sound) trigger. Setting the BPM Manually: To set the BPM simply rotate the wheel, this will update the NEW BPM. Capture: The EVO can calculate the BPM by taping the screen while in the main menu. The detection will need 5 taps on the screen to detect the BPM. Simply tap anywhere on the screen below the release buttons (situated at the very top). Once the 5 taps recorded the new BPM will be updated. To update the system BPM with the new BPM press the right encoder wheel once. 13 The Patch To create the patch on the EVO, you must first open the patch window, hit [SETUP] then Patch The left spread sheet represents the current fixture library, the right spread sheet your patch. Adding fixtures to the patch To add a fixture simply highlight the name of the manufacturer that fixture using the left encoder wheel, then the fixture type using the middle encoder and press that same wheel to select the fixture. The 3 encoder wheels will be used to parameter the patch process, the first wheel will modify the number of fixtures to patch, the second the start address and the third the DMX universe assigned to the fixtures. Once happy with your command hit the [SAVE] key to save your setting. You can also hit the [CLEAR] key to remove the current patch command from the command line. Removing fixture from the patch To remove a fixture (unpatch) simply highlight it's name using the left encoder wheel and press the [CLEAR] key to remove that fixture. Clearing the entire patch To clear the entire patch press [SHIFT]+[CLEAR] 14 The Programmer All cue editing is done by the programmer, open the programmer by hitting the [PROG] key. Selecting fixtures Hit the Select button on the touch screen, the keypad will open. You can select the fixtures by hitting their number or doing multiple selects: e.g thru 10 You can also access selection shortcuts in the toolbar. ALL, ODD, EVEN, NONE To learn how to organise your fixtures in groups and how to select them please go to the section on groups. Once finished, hit OK and your selection will appear. When setting parameters, you can jump to the next fixture in the patch by pressing [NEXT]. Pressing [SHIFT]+[NEXT] will select the previous fixture. Setting parameters Once the selection is active hit the [ITENS], [COLOUR], [BEAM] or [FOCUS] key, this will open the ICBF inspection window where you can select the fixture channel. Hit the cell corresponding to the parameter you wish to adjust, and the change the value using the encoder wheels. The label above the encoder wheel will change to whatever parameter you are adjusting: eg: color % color 2 In this case the first wheel will adjust the first color setting, the second wheel will adjust the spin speed of the first color wheel and the second wheel will adjust the second color wheel. Some parameters need to have 2 settings that is why in this case the middle wheel has a %. eg: Strobe % In this case rotating the first wheel adjust the strobe functions (open, close, pulse, strobe). When you select strobe with the first wheel the second wheel will have % as it's label that means you will be adjusting the strobe speed with the second wheel. By pressing the encoder wheel while spinning it, will increase by 10 fold. If you cannot see your lights moving or acting as they should make sure the BLIND is turned off and that the Grand Master is at 100%. 15 Clearing the programmer The EVO offers 2 options: clearing the whole programmer or removing just one setting type. Clearing the whole programmer To clear the whole programmer: press the [CLEAR] key : Clear prog [Prog] or setting [Clear]? Press [PROG] again to clear the whole programmer, the lights will then return to their default position. Clearing a setting There are 2 methods for clearing a setting. ICBF inspector To clear a setting from the programmer: select the setting type using the ICBF keys, then highlight that setting by pressing the corresponding cell. press clear twice to remove that setting. The setting will be removed for every currently selected fixture. Programmer contents You can also remove a specific setting by highlighting that setting in the programmer contents and pressing the [CLEAR] key twice. You will notice that pressing the [CLEAR] key twice performs a slightly different action depending which window you have open. Programmer Contents The programmer contents screen displays the exact contents of the programmer. To access it simply press the [PROG] key inside the programmer. Each line is formatted as follows: Fixture Type Name Value Value Fixture is the number of the fixture in the patch. Type is either: INTENS, COLOR, BEAM FOCUS for an ICBF setting, MACRO for a macro, PALETTE or EFFECT. If you programmed into the programmer: Macro1 Palette 1 (named pal:1) Intensity of 50% on fixture 1 Pan at 100 % on fixture 1 Tilt at 33% on fixture 1 Sine wave effect on the intensity of fixture 2 16 The screen will look like this: - MACRO Macro 1 - PALETTE Pal:1 1 INTENS Intensity 50.00% 1 FOCUS Pan % 1 FOCUS Tilt 33.00% 2 EFFECT Intensity Sin FX Engine The EVO has a very powerful effects engine. You can assign any kind of effect to any parameter of any fixture. Effect editing is very easy and done through a spread sheet environment. To activate the FX engine simply hit the FX key while in the programmer Effect types The EVO offer 4 effect types : Sin, COS, Saw, PWM. These are basic curves you can apply to create and effect. You can then modify these curves using the parameters below Effect Speed The is the speed of the effect in BPM Effect Offset This is the offset of the effect, you can use it set the starting point of the effect on your scene. Effect size The effect size determines the maximum amplitude your effect can have. Effect step This parameter determines the part of the curve the FX engine will use to output the effect Effect Rate This parameter will determine how the fixtures are positioned on the curve. This is very useful if you have more than one fixture selected in your effect. With a rate of 9 the fixtures are spaced evenly on the curve, a rate of 2 spaces the fixtures in 2 points of the curve. A rate greater than 9 will concentrate the fixture towards the start of the curve. Fan Fanning lets you spread setting across a selection of fixtures. You can create a knot or fan by setting the position of the first selected fixture, the other fixtures will have there positions automatically adjusted to create the Fan effect. To turn the FAN on, simply hit the FAN button on the tool bar, to turn it off hit the FAN button AGAIN. The Fan can be assigned to any setting. 17 Timing Hit the time button on the touch screen. This will open the time editing window where you can set: Wait IN, Fade IN, Delay, Fade out, Wait out time for the current cue. To change the time select the time period then press the encoder wheel. By spinning that same encoder you can change the time. If you press the encoder while spinning the time will change 10 times faster. Once set hit the [SAVE] key or [NEXT] or [SHIFT]+[NEXT] to change the next time period. You can also adjust the fade curves for each ICBF parameter. To try your new timing, you can hit the [TRY] cue at any time, the Programmer will follow your timings. When the whole sequence finished, it will return to running at full intensity. Saving the programmer Once you have created your cue in the programmer hit the [SAVE] key. You can save the programmer: 1. As a cue in submaster 2. As an update of an existing cue 3. As a palette 4. Onto a direct DMX fader By hitting the menu in the toolbar you can select where you want to save the cue. Saving the programmer as a cue You will be prompted to save the cue onto a submaster and page. : Save cue onto sub 5 on page 1 at 3 This command would save the current programmer contents on submaster 5 of page 1 at position 3, thus inserting the cue between 2 and 3. Either scroll the the submaster, page using the encoders or you can hit the choose button corresponding to the submaster where you want to save the cue. Hit the [SAVE] button to validate you comman
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