2.OA.2. Fluently add and subtract within 20 using mental strategies. Operations & Algebraic Thinking, Number & Operations in Base Ten

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1 of 5 XP Math - Common Core State Standards Alignment Guide Whole Numbers Math Games!NEW! Math Slot Machine: Multiplication Drills Math Squares - Addition & Multiplication Multiply by 11
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1 of 5 XP Math - Common Core State Standards Alignment Guide Whole Numbers Math Games!NEW! Math Slot Machine: Multiplication Drills Math Squares - Addition & Multiplication Multiply by 11 Trick Need for Speed - Addition: 0 to 9 Need for Speed - Subtraction: 0 to 9 Wheel of Fortune - Numbers and Computation Edition Whole Numbers Addition Blocks Whole Numbers Addition: 0 to 9 Whole Numbers Addition: 0 to 99 Whole Numbers Division: 0 to 81 Whole Numbers Division: 0 to 99 Whole Numbers Multiplication Blocks Whole Numbers Multiplication Boxes Whole Numbers Multiplication: 0 to 144 Whole Numbers Multiplication: 0 to 9 Whole Numbers Multiplication: 0 to 99 Whole Numbers Subtraction: 0 to 9 Whole Numbers Subtraction: 0 to 99 Order of Operations Math Games Call of Hierarchy: Black Order of Operations Order of Operations Fractions, Decimals, Percents Math Games Chopper - Fractions & Decimals Edition Comparing Fractions 3.NBT.3 Multiply one-digit whole numbers by multiples of 10 in the range (e.g., 9 80, 5 60) using strategies based on place value and properties of 3.OA.4. Determine the unknown whole number in a multiplication or division equation relating three whole numbers. 4.OA.1. Interpret a multiplication equation as a comparison, e.g., interpret 35 = 5 7 as a statement that 35 is 5 times as many as 7 and 7 times as many as 5. Represent verbal statements of multiplicative comparisons as multiplication equations. 2.OA.2. Fluently add and subtract within 20 using mental 2.OA.2. Fluently add and subtract within 20 using mental Operations & Algebraic Thinking, Number & Operations in Base Ten 2.OA.2. Fluently add and subtract within 20 using mental 2.OA.2. Fluently add and subtract within 20 using mental 4.NBT.4. Fluently add and subtract multi-digit whole numbers using the standard algorithm. 2.OA.2. Fluently add and subtract within 20 using mental 4.NBT.4. Fluently add and subtract multi-digit whole numbers using the standard algorithm. 5.OA.1. Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols. 5.OA.1. Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols. 6.EE.1. Write and evaluate numerical expressions involving whole-number exponents. 4.NF.5. Express a fraction with denominator 10 as an equivalent fraction with denominator 100, and use this technique to add two fractions with respective denominators 10 and For example, express 3/10 as 30/100, and add 3/10 4/100 = 34/ NF.6. Use decimal notation for fractions with denominators 10 or 100. For example, rewrite 0.62 as 62/100; describe a length as 0.62 meters; locate 0.62 on a number line 4.NF.2. Compare two fractions with different numerators and different denominators, e.g., by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with symbols , =, or , and justify the conclusions, e.g., by using a visual fraction model. 2 of 5 Converting Decimals to Percents: 0 to 1 Converting Decimals to Percents: 0 to 2 Converting Improper Fractions to Mixed Numbers Converting Mixed Numbers to Improper Fractions Converting Percents to Decimals: 0% to 100% Converting Percents to Decimals: 0% to 200% Decimals Addition: 0.0 to 9.0 Decimals Division: By Tenths Decimals Multiplication: By Tenths Decimals Subtraction: 0.0 to 9.0!NEW! Fraction Vault Multiplier: Equivalent Fraction Models Fractions Addition: Fractions with Common Denominators Fractions Division Fractions Multiplication Fractions Subtraction: Fractions with Common Denominators Percent Circle 5.NF.6. Solve real world problems involving multiplication of fractions and mixed numbers, e.g., by using visual fraction models or equations to represent the problem. 5.NF.3. Interpret a fraction as division of the numerator by the denominator (a/b = a b). Solve word problems involving division of whole numbers leading to answers in the form of fractions or mixed numbers, e.g., by using visual fraction models or equations to represent the problem. For example, interpret 3/4 as the result of dividing 3 by 4, noting that 3/4 multiplied by 4 equals 3, and that when 3 wholes are shared equally among 4 people each person has a share of size 3/4. If 9 people want to share a 50-pound sack of rice equally by weight, how many pounds of rice should each person get? Between what two whole numbers does your answer lie? 4.NF.A.1 Explain why a fraction a/b is equivalent to a fraction (n a)/(n b) by using visual fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size. Use this principle to recognize and generate equivalent fractions. FOR ENTERTAINMENT PURPOSES ONLY. NO PRIZES AWARDED. 6.RP.3. Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations. Wheel of Fortune - Fractions, Decimals & Ratios & Proportional Relationships, The Number System Percents Edition Integers Math Games Absolute Value Boxes Comparing Integers Integer Driving Test - Integer Addition & Subtraction Integers Addition Blocks 6.NS.7. Understand ordering and absolute value of rational numbers. having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation. 3 of 5 Integers Addition: -9 to 9 Integers Addition: -99 to 99 Integers Division: -81 to 81 Integers Multiplication Blocks Integers Multiplication: -144 to 144 Integers Multiplication: -9 to 9 Integers Subtraction: -9 to 9 Integers Subtraction: -99 to 99 Math Fighter: Integer Operations Space Race - Comparing Integers Other Math Games Baseball Exponents Coins Mystery King Kong's Prime Numbers!NEW! Kung Fu Factor - Prime Factorization Number Catch - Multiples of 2 Primes Vs. Composites: Divisibility Rules Square Root Cannon Algebra Math Games Circle Addition Equation F Zero Graphing Inequalities 8.EE.1. Know and apply the properties of integer exponents to generate equivalent numerical expressions. 5.MD.1. Convert among different-sized standard measurement units within a given measurement system (e.g., convert 5 cm to 0.05 m), and use these conversions in solving multi-step, real world problems. 6.NS.4. Find the greatest common factor of two whole numbers less than or equal to 100 and the least common multiple of two whole numbers less than or equal to 12. Use the distributive property to express a sum of two whole numbers with a common factor as a multiple of a sum of two whole numbers with no common factor. For example, express 36 8 as 4 (9 2). Apply and extend previous understandings of numbers to the system of rational numbers. 4.OA.4. Find all factor pairs for a whole number in the range Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range is a multiple of a given one-digit number. Determine whether a given whole number in the range is prime or composite. 4.OA.4. Find all factor pairs for a whole number in the range Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range is a multiple of a given one-digit number. Determine whether a given whole number in the range is prime or composite. 6.NS.4. Find the greatest common factor of two whole numbers less than or equal to 100 and the least common multiple of two whole numbers less than or equal to 12. Use the distributive property to express a sum of two whole numbers with a common factor as a multiple of a sum of two whole numbers with no common factor. 8.NS.2. Use rational approximations of irrational numbers to compare the size of irrational numbers, locate them approximately on a number line diagram, and estimate the value of expressions. Press and Hold UP and DOWN to rotate cannon Press and Hold LEFT and RIGHT to aim missile while it's in the air 6.EE.6. Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set. 4 of 5 Factoring Trinomials!NEW! Functions Rates of Change: Odd One Out Halo: Slope Inequality Wars Like Terms Invaders A-SSE.3. Choose and produce an equivalent form of an expression to reveal and explain properties of the quantity represented by the expression. 8.F.2 Compare properties of two functions each represented in a different way (algebraically, graphically, numerically in tables, or by verbal descriptions). For example, given a linear function represented by a table of values and a linear function represented by an algebraic expression, determine which function has the greater rate of change. 8.EE.5. Graph proportional relationships, interpreting the unit rate as the slope of the graph. Compare two different proportional relationships represented in different ways. For example, compare a distance-time graph to a distance-time equation to determine which of two moving objects has greater speed. 7.EE.4. Use variables to represent quantities in a real-world or mathematical problem, and construct simple equations and inequalities to solve problems by reasoning about the quantities. 6.EE.3. Apply the properties of operations to generate equivalent expressions. 8.F.1. Understand that a function is a rule that assigns to each input exactly one output. The Math Payne: The Function of Math Payne graph of a function is the set of ordered pairs consisting of an input and the corresponding output. One Step Equations Pong Solving Addition Equations Solving Division Equations Solving Multiplication Equations Solving Proportions Solving Subtraction Equations Solving Two-Step Equations Geometry Math Games Call of Geometry: Quadrilateral Warfare Finding Areas of Parallelograms Finding Perimeters of Parallelograms Geometric Shapes Avoider - Triangle, Square, Pentagon Homer's Donuts Coordinates Metroid Coordinates!NEW! Portal Transformation Soccer Coordinates Wheel of Fortune - Geometry Edition Measurement Math Games x p = q and px = q for cases in which p, q and x are all nonnegative rational numbers. x p = q and px = q for cases in which p, q and x are all nonnegative rational numbers. x p = q and px = q for cases in which p, q and x are all nonnegative rational numbers. 6.RP.3. Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations. x p = q and px = q for cases in which p, q and x are all nonnegative rational numbers. 5.G.3. Understand that attributes belonging to a category of two-dimensional figures also belong to all subcategories of that category. For example, all rectangles have four right angles and squares are rectangles, so all squares have four right angles. 5.G.4. Classify two-dimensional figures in a hierarchy based on properties. 6.G.1. Find the area of right triangles, other triangles, special quadrilaterals, and polygons by composing into rectangles or decomposing into triangles and other shapes; apply these techniques in the context of solving real-world and mathematical problems. 3.MD.8. Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters. 5.G.4. Classify two-dimensional figures in a hierarchy based on properties. 8.G.A.1 Verify experimentally the properties of rotations, reflections, and translations Geometry Complementary and Supplementary Angle Pairs Memory Match Complementary and Supplementary Angle Pairs Practice 7.G.5. Use facts about supplementary, complementary, vertical, and adjacent angles in a multi-step problem to write and solve simple equations for an unknown angle in a figure. 7.G.5. Use facts about supplementary, complementary, vertical, and adjacent angles in a multi-step problem to write and solve simple equations for an unknown angle in a figure. 5 of 5 8.EE.4. Perform operations with numbers expressed in scientific notation, including problems Converting Large Numbers into Scientific where both decimal and scientific notation are used. Use scientific notation and choose units of Notation appropriate size for measurements of very large or very small quantities (e.g., use millimeters per year for seafloor spreading). Interpret scientific notation that has been generated by technology. Converting Small Numbers into Scientific Notation Flip Card - Angle Types Helicopter Shootdown - Tank Angle Measurement!NEW! Minecraft Volume: Rectangular Prism UFO Attack - Space Angle Measurement Probability Math Games Deal or No Deal Guess the Number -1,000 to 1,000 Guess the Number 0 to 100 Math Effect Two Dice Sum Probability Number Sets Roulette Plinko Probability - The Probability is Right Probability - Starfish Roll Back Number Line 8.EE.4. Perform operations with numbers expressed in scientific notation, including problems where both decimal and scientific notation are used. Use scientific notation and choose units of appropriate size for measurements of very large or very small quantities (e.g., use millimeters per year for seafloor spreading). Interpret scientific notation that has been generated by technology. 4.MD.5. Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement: *An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a one-degree angle, and can be used to measure angles. *An angle that turns through n one-degree angles is said to have an angle measure of n degrees. 4.MD.6. Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure. 5.MD.4 Measure volumes by counting unit cubes, using cubic cm, cubic in, cubic ft, and improvised units. Minecraft is a trademark of Notch Development AB 4.MD.6. Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure. 6.SP.2. Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 6.SP.2. Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 7.SP.6. Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. 7.SP.7. Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy. having opposite directions or values 6.NS.6. Understand a rational number as a point on the number line. 8.NS.1. Know that numbers that are not rational are called irrational. Understand informally that every number has a decimal expansion; for rational numbers show that the decimal expansion repeats eventually, and convert a decimal expansion which repeats eventually into a rational number. 8.NS.2. Use rational approximations of irrational numbers to compare the size of irrational numbers, locate them approximately on a number line diagram, and estimate the value of expressions having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation. 7.SP.6. Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. 7.SP.7. Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy. All times are GMT -4. The time now is 04:14 PM. 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